Poisons: F

FEARFLOWER NECTAR
2k2 Flesh Wounds + special / 1 Round / 6 Rounds

The nectar of this night-blooming desert flower (pictured above) can be used to create a fast-acting neurotoxin that causes acute feelings of panic in addition to injury. When properly distilled, the result is a thick syrup that can be applied to a bladed weapon or administered to a victim’s bloodstream via poisoned needle or blowgun dart.

When the nectar first inflicts damage, it produces feelings of anxiety and disorientation bordering on paranoid delusions. Every time a victim suffers a Dramatic Wound as a result of this poison, he must take a penalty of one Unkept Die (-1k0) on all actions he attempts until the poison has run its course, as if he had failed a Fear Check.

FOUR MASKS
-1 Brawn + Special / 30 minutes + Special / 2 hours + Special

Information on the background, symptoms, and treatment for four masks can be found on pages 4 – 5 of The Fantasy Poisoner’s Handbook.

Notes: The statistics listed above are for a basic dose of the poison, unaugmented by the intended victim’s flesh, tears, blood, or breath. If one or more of these components are added to the poison, four masks will remain active for twenty-four hours after the damage above has been inflicted, then the next stage of the poison will take effect. This will continue until all stages of that particular dose of four masks have run their course. After that, the victim will regain lost Traits at the rate of one Rank per Trait per day of bed rest.

The statistics for adding the other four components to the poison are as follows:

ComponentEffectIntervalDuration
Breath-1 Finesse1 hour4 hours
Blood-1 Panache2 hours8 hours
Tears-1 Wits4 hours16 hours
Flesh-1 Resolve6 hours24 hours

Being reduced to a Rank of zero in Brawn, Finesse, Wits, or Panache leaves a victim completely debilitated in some way. A victim whose Resolve is reduced to zero dies instantly. Each victim-specific component activates twenty-four hours after the last component has run its course (assuming that component has been added to the poison), following the order given on the table above.

FOXGLOVE
2k1 Flesh Wounds / 30 minutes / 24 hours

The leaves of the foxglove plant, fresh or dried, can be used to create an effective cardiotoxin. It slows and strengthens the heartbeat (a potentially useful application in small doses). Ingest too much, however, and it can cause the heart rate to drop dangerously low, or even paralyze the heart altogether.

While foxglove poisoning causes headaches, blurred vision and delirium, it is most easily detected by a victim’s wild, irregular pulse.

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