7k7 + 10 Flesh Wounds / 1 hour / 5 days
Information on the background, symptoms, and treatment (or lack thereof) for The Passage can be found on pages 16 – 18 of The Fantasy Poisoner’s Handbook.
Notes: If The Passage is used against a victim and his viscera removed so that the concentrated poison may be extracted, increase its damage per interval by one Kept Die (+1k1). It takes a Wits + Poison roll against a TN of 40 to successfully extract the concentrated poison.
THE POISON TREE
1k1 Flesh Wounds / 6 hours / 15 days
Information on the background, symptoms, and treatment for the poison tree can be found in The Fantasy Poisoner’s Preview.
Notes: The TN to detect this poison is always increased by ten. Each time a new dose is ingested prior to the expiration of the previous dose, the poison’s duration is reset to fifteen days. Remember that damage from a poison (neither Flesh Wounds nor Dramatic Wounds) cannot be healed while that poison is still active in a victim’s system.